![]() ![]() ![]() Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. ![]() NET Framework 4.6.2 or higher installed is required. I do that with every game.ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]() Massive difference after running this software and going threw the settings the game default is now correct showing 1440 white point and 0 black as 25 brightness works great and looks way better give it a try.ĭepends on the panel for specific settings but yeah, darkest blacks, match peak nits to your panel without overdoing it and adjust via brightness slider to taste. So I downloaded win 11 hdr calibration software from the windows store and run that. Even when I look at my display in windows 11 it shows hdr vesa cert for 1400 hdr however that is not a windows calibration that’s from the monitor driver. My default was like 987 white point and I knew this was wrong totally. So after some reading I realized the gsme pulls hdr info from windows as a default setting. I use a great hdr monitor ( asus pg32uqx ) hdr 1400 vesa certification. I was puking my hair out trying to get hdr on pc to work well. Originalmente postado por Maxxium:Heya all. ![]()
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